Settings

These are the settings for the cluster Bukanier.org.

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1) BASE SETTINGS (H4-6, XP1, W4, B16, T8-6)

1.1) Standard rates

  • 4x harvest (Home maps 4x, PVP x5 and Rotation 6x), 1x XP, 3x weight (Players 3x; Animals: 2x Wild + 3x leveling), 16x breeding, 6x taming
  • Meat & Co spoils about 2x slower, and gasoline lasts 2x longer in the generator. Additionally, the stacking (amount) of resources has also been increased by 5x.
  • Engram points have been distributed a bit more generously, so that almost all engrams can be learned later in the game.
  • Structures 7,500.

1.2) Boosted rates

1.3) PVP, Weapons & Armor

  • PVE on Island, PVP on the maps Scorched Earth, Aberration, and Extinction, as well as the "Rotation Maps".
  • The maximum values have been increased by +50% and are 694 for Flak armor (1011 durability), 397% for weapons, and about 173.5% for saddles.
  • Slightly increased cave damage at x8 (instead of x6)
  • Turrets max 80 but with +25% damage.

1.4) Dinos

  • Imprint at about 48 min, but with a 2x imprint amount (Giga thus requires about 10 imprints and a Direwolf 2 imprints)
  • Slightly simplified breeding (animals ready to mate again after 4-12h, max. 125 animals)
  • Hatching time at x16 and raising the animals also at x16, but +25% food requirement for the babies
  • Raised dinosaurs up to a max of 488 total levels (best to keep at 400 levels at birth)
  • Currently, Vanilla Cryopods are used. On the home maps, there is no timeout/timer, but the PVP has a regular timer (but without conditions that a Cryofridge must be nearby). Possibly, it will later switch to Dino Depot once it runs stably at all times (currently still too many reported bugs).

1.5) Events

  • On Scorched Earth, a random event can be activated every Friday morning (75% chance), which lasts for up to a week.
  • Available events are: Turky Trial, Summer Bash, Fear Ascended, Winter Wonderland, or Love Ascended. Each can be recognized in the sidebar under "Server Status".
  • Items from events cannot be taken to other maps and can also decay when switching from one event (depending on whether Wildcard integrates them into the base game)
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2) Mods & DLCs

Here only the most important configurations are listed, further details can be found on the respective mod pages.

2.1) Massive Base Protection (MBP)

  • Can only be used on the home maps.
  • Available for LARGE (= main base) or SMALL (= outpost).
  • Limit of 1x main base or 1x outpost on a home map
  • Indicates in which area/range you are allowed to expand your base.
  • Can also be removed and repositioned.
  • Should be set up within the first 7 days after construction begins, otherwise the structures will be destroyed. Within such a zone, the usual decay runs (8x compared to Vanilla, e.g. Straw = 32 days).
  • Animals are not affected by this but must not stand outside of an MBP.
  • This is neither a safebase nor an ORP and does not protect against wild animals!

2.2) Hyper's Offline Raid Protection (ORP)

  • Can only be used on the PVP maps.
  • Same size as the MBP on the home map (70 foundations in diameter).
  • Currently, it is automatically activated after 30 minutes when the last tribe member leaves the map.
  • When the ORP is active, structures receive 3x HP (hit points).
  • Turrets deal 2.4x DMG (damage) and have unlimited ammunition (they are colored "gold" when the ORP is active).
  • Animals are not protected.

2.3) Bob's Tall Tales & Fantastic Tames

Structures from the paid Bob's Tall Tales and the Fantastic Tames are generally supported. Exceptions include that no Fantastic Tames spawn on the home map or that the railways and trains are generally blocked.

2.4) Income & Currency (Coins)

  • For the shop, 10 silver coins are awarded per 30 minutes of gameplay.
  • Exchange rate for coins is: 100 silver coins = 1 gold coin

2.5) ARK Smart Breeding

With the tool (ARK Smart Breeding Download), you can easily manage your dinos and get information about their food requirements and growth times. The settings are available here as an image. Slightly better values apply on weekends.

ASB

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3) Structures and Decay

3.1) Quantities (per main base)

The compliance with the quantities is to be managed by the player themselves. In general, anyone who accumulates excessive structures and resources, causing lags or other problems for the server and players, will be asked to remove them. A total of 6000 structures are allowed, and further details can be found under Structures

3.2) Decay

  • Your base will remain for up to 32 days without login, provided you have set up a "Massive Base Protection".
  • For each base on a home map, a "Massive Base Protection Large" must be set up, otherwise, 7 days after construction begins, the structures will be automatically destroyed upon restart.
  • Decay is set to 8x on the regular maps (16-80 days). This means in detail:
    - Straw = 16 days
    - Wood = 32 days
    - Clay = 32 days
    - Stone = 48 days
    - Metal = 64 days
    - Greenhouse = 64 days
    - TEK = 80 days
    - Other = 16 days (except for oil wells, which are due after 8 days)
  • Abandoned/unattended dinosaurs will be automatically killed after 32 days.
  • On the maps that are changed daily (Rotation Maps), the decay is set to 2x instead of 4x (or 2x for animals), but since these maps are not online daily, this corresponds to similar decay times as on the regular maps.
  • Individual standalone structures (e.g., a standalone foundation) have a significantly higher decay and could be automatically deleted within 24 hours. This also applies if a box or similar is placed on a foundation.
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4) Configuration Files

Attached are our more or less current configuration files from "The Island".

 

 

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