These are the settings for the existing/known ARK Survival Evolved version!
1. BASIC SETTINGS (H3, XP1.5, W4, B24, T4)
- 2-3x harvest, 1.5x XP, 4x weight (for players 4.2; animals 2x [Wild+LevelPoints]), 24x maturation, 4x taming
- Meat & Co spoils about 2x slower, and gasoline lasts 2x longer in the generator. Additionally, the stacking (amount) of resources has also been increased by 3-5x.
- Engram points have been distributed a bit more generously, so that all engrams can be learned later in the game.
- Structures 5,500
PVP, Weapons & Armor
- The maximum values have been increased by +50% and are 694 for Flak armor (1011 durability), 397% for weapons, and about 173.5% for saddles.
- Offline protection is disabled on all maps, but SafeBase is possible on The Island or Ragnarok, and ORP-Shield is available on PVP maps.
- On the PVP maps, turret damage to dinos is at 1.50 (+50%) and the number of turrets is at -20% (80 instead of 100), ammo boxes cannot automatically refill turrets as this can cause lags, and the SS turrets have more slots anyway. The PVP settings are continuously checked and adjusted.
Dinos
- Imprint at 0.0625 (30min), but with a 2x imprint amount (Giga thus requires about 10 imprints and a Direwolf 2 imprints)
- Slightly simplified breeding (animals ready to mate again after 1-3h, max. 125 animals)
- Hatching time at x24 and animal maturation also at x24, but 2x food requirement for babies
- Breedable dinosaurs up to a max of 488 total levels (best to reach 400 levels at birth)
- Wild dinos are slightly stronger on the maps (e.g. damage/resistance +25%), which is why the loot from drops is also slightly higher (+20-50%)
Safebase and ORP
Safebase
- The indestructible "Safebase" requires nearly 250 wood daily
- Is exclusively available on The Island and Ragnarok (however, only one may be placed in the entire cluster)
ORP
- The Simple ORP, an advanced Tek shield, activates automatically after 60 minutes of player/tribe absence and requires element for maintenance.
- Available on standard maps like Scorched Earth, Aberration, Extinction, and Genesis 1 (without Genesis 2).
Structures and Decay
Amounts (per main base)
The compliance with the amounts is to be managed by the player themselves (i.e., the total structures and the SS structures will be displayed).
- Total structures = 6000
- Crop Plot = 50
- Egg Incubator = 10
- Hatchery, Feeding Troughs = 4
- Large Storage = 40
- Metal Storage = 40
- Tek Storage = 65
- Vault = 70
- Dedicated Storage = 75
- Producing Gachas = 8 pcs (or 16 pcs in the entire cluster)
- Snails / Dung Beetle = 10
Decay
- Your base will remain for up to 32 days without login. After that, your base can be manually removed by the admin or will automatically decay from the decay setting at a later time.
- Decay is set to 8x on the regular maps (32-160 days). This means in detail:
- Straw = 32 days
- Wood = 64 days
- Clay = 64 days
- Stone = 96 days
- Metal = 128 days
- Greenhouse = 128 days
- TEK = 160 days
- Other = 32 days (except for oil wells, which are due after 16 days) - Abandoned/unattended dinosaurs will be automatically killed after 32 days.
- On the DLC maps that are changed daily (rotation maps), the decay is set to 4x instead of 8x, as these maps are not online daily, corresponding to similar decay times as on the regular maps.
- Sleeping bags will be automatically removed on Monday at 01:00.
- Individual standalone structures (e.g., a standalone foundation) have a significantly higher decay and could be automatically deleted within 24 hours. This also applies if a box or similar is placed on a foundation. The Safebase shield is NOT affected by this and can be placed directly on the ground!
2. Additional Resources
Additional resources due to mods are:
Stargate (all maps)
- Gold Ingot
- Gold Ore (primarily mineable at metal/gold nodes on the rotation maps)
- Naquadah Ingot
- Naquadah Ore (primarily mineable at obsidian nodes on the rotation maps)
- Liquid Naquadah
- Advanced Electronics
- Zero Point Energy
- PainKillers
- Medkit
- MRE
Potions in the Shop
Various potions can be purchased in the shop for points. Warning! The costs are relatively high, as these should only be used sparingly.
- Gender Change Potion
- Hair Grow Potion
- Dino Imprint Potion
- Dino Mindwipe
- Dino Standup Potion
- Unlock Potion Beards
- Unlock Potion Emotes
- Unlock Potion Hairstyles
- Weight Potion
- Crafting Skill Potion
Svartalfheim (only on this map)
- Pure Gold Ingot
- Mithril Ore (convert to Naquadah Ore with the Auction House Exchanger)
- Mithril Ingot SH
- Mithril Alloy
- Energy Crystal
- Diamond
- Flux
- Pure Gold Ore (convert to Gold Ore with the Auction House Exchanger)
- Geode
3. Income & Currency (Coins)
For the shop, 2-5 points are awarded per 60 minutes of gameplay and an additional 25 points per vote on ARK-Servers.net.
Additionally, there are coins in the game that can be used for trading among players and also serve as currency in the Auction House. Weekly, you can obtain 100 Copper Coins (1 Gold Coin) in the shop. Additionally, coins can be purchased in the shop (no exchange possible)!
Exchange rate for coins:
- Silver Coins = 10 Copper Coins
- Gold Coins = 100 Copper Coins
- Platinum Coins = 1,000 Copper Coins
4. ARK Smart Breeding
With the tool (ARK Smart Breeding Download), you can easily manage your dinos and get information about their food requirements and growth times. The settings are available here as an image:
Settings can also be imported from here: https://raw.githubusercontent.c…
5. Updates
Current settings and server tools are freely accessible on GitHub.